It is a tower defense game. I have managed the development team for this project, design game architecture and coded complete game functionality from scratch. This game has 4 maps each with 4 stages and 2D, 3D story animations for each map. It has 23 different towers and 20 different enemy units.

– Base grid for tower placement and enemy’s movement
– A* Pathfinding algorithm for moving units
– Rendered models in 2D sequences from Maya to unity3d
– Multiple towers and units characteristics
– Triggering objects animation sequences
– Dynamic Particles system
– Game characters animation and trailer
– GUIs, Game Center integration, and In-App purchases

GameTrailer

Main Screens:

MAP 1 – Garden Map – Game Play:

MAP 2 Animation:

MAP 2- Mall Map – Gameplay:

MAP 3 Animation:

MAP 3 – Bunker Map – Gameplay:

MAP 4 Animation:

MAP 4 – Church Map – Gameplay: